![]() ![]() OpenGL: Scene View has a red texture overlay when the project is using URP and OpenGLCore Graphics API Metal: Rendering freezes when the orientation is changed HDRP: Fix a potential GPU crash/hang when using local volumetric fogs. HD RP: Memory leaks are detected when Adaptive Probe Volumes are enabled ![]() Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with “Direct3D12”, “OpenGLCore”, and “OpenGLES3” Graphics APIs in URP & HDRP ![]() Addressable Assets: The released assets are not unloaded when Resources.UnloadUnusedAssets is calledĬontextual Menu: "Destroying object multiple times" error message appears while applying removed component to prefab assetĬontextual Menu: Fix for 2023.2.X: Save Layout popup isn't displayed for the user after the contextual menus updateĬulling: Player freezes on "Unit圜lassic::Baselib_SystemFutex_Wait" or silently crashesĭirectX11: Additional lights are broken when Spotlight is added to the SceneĭX12: Fixing "ReleaseDynamicVBOFrame: Unexpected frame".Įxplanation: TryDequeue was not being used properly internally, which would cause wrong frame dequeues and a frame mistach id.Įditor: Fixed some context menu items sending editor to the background ![]()
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